Thursday, 11 December 2008

Media Theories

Magic Bullet Theory

The magic bullet theory-- or hypodermic needle theory--was much more common among media researchers in the early 20th century than it is now. This theory posits that media messages impact people in direct, measurable, and immediate ways-- as if a bullet hit the body, or as if the body was injected with a substance from a needle. Most researchers argue that these kinds of effects are rare, or involve events of little consequence. For example, when someone watches a pizza commercial and then orders the pizza seen on the TV, this is more or less a magic bullet effect. However, it's much less likely that someone will see a school shooting on TV and then immediately attack a school.


Desensitization

This theory posits that because people are exposed to so much violence in the media, violence no longer makes a strong emotional impact upon them. Most people would agree that by watching lots of violent movies, a viewer no longer gets upset while watching violent movies. However, the debate surrounding this concept is whether people will also be desensitized to real life violence. If a person leaves the movie theater after seeing a violent film, and then sees a real dead body on the street, will this person still experience desensitization?


Cultivation Theory

Cultivation theory focuses more on how people's attitudes are impacted by the media, rather than just behaviors. attitudes and behaviors are intricately related, cultivation theorists focus on how people think more than what people do. Much of this research involves comparing the attitudes of heavy media users, moderate media users, and light media users.

One finding of this research is that when people are exposed to heavy media violence, they seem to have an attitudinal misconception called mean world syndrome. This means that they overestimate how much violence actually occurs in their communities and the rest of the world. People who are exposed to less media violence have a more realistic sense of the amount of violence in the real world


Wednesday, 10 December 2008

Topic research: Both sides of the argument

Throughout the internet i have found a large spread of varied opinions, and little facts to back up the opinions made by many politicians and media proffesionals. However i have managed to obtain a few tables of statistics that support both sides of the argument, "do videogames influence violence in teenagers and children of a younger age".

www.psychologymatters.org

"Children spend a great deal of time with violent video games at exactly the ages that they should be learning healthy ways to relate to other people and to resolve conflicts peacefully. Because video games are such good teachers, it is critical to help parents, educators, and policy-makers understand how to maximize their benefits while minimizing potential harms."

Thursday, 20 November 2008

How far do games such as manhunt and manhunt 2 provoke actual violence?

Throughout the internet I found hundreds of articles and a lot of them appear to be more biased towards the idea that video-games (in particular manhunt and manhunt 2) provoke violence among teenagers and that of younger ages. The interesting thing about these opinions is that not many of them show actual facts/figures backing up their arguments, and those that do feature links to news reports never officially state that the game itself was responsible.

They always state that the teen had a copy of the game in "his/her bedroom" and then upon further research of that particular case there is a lot more evidence backing up an alternate reason to do with the murderer robbing the victim in order to obtain money to feed his drug addiction.

However upon reading other articles and web pages across the internet is seems that articles disagreeing with these theories stating that video games encourage murder and violence, generally have more of a leg to stand on and generally have links and quotes made by top scientists who know a lot more on the subject than biased opinion based people.


Friday, 14 November 2008

http://games.kikizo.com/news/200408/009.asp